![]() ![]() Just make it one by one until all the material you need to do with PBR preview, I can't make a proper region map and can't do a AO map, so just for preview how it's works (updated with original spec map pretend to be a ao map. ![]() With MaterialPath set, it can work fine with Save to dev function. Now you also need stratigic skills and your technical skills will to win the race. But it's not only about the driving skills you will need to succeed. ![]() Again, put on your racing gloves and sneakers and to get out there racing. ![]() gen file, add a line MaterialPath=McLaren_2007\team (point it to your material json's path), and remember all the file material needed need to be in SearchPath.Ģ.just with original way to make region、AO and so on textures to make it ready for material assignģ.jump to, select the material name, and just edit it, change shader to L2IBLCARBODY, assign region\damage maps, and tune the number of PBR effect like reflective ad so on, then save it. Good things need time, but now we bring you the complete season-package. And I have no original PSD of the skin so it make me harder to make the proper pbr region.ġ. Hello, I finally found how to apply IBL/PBR shader for WCEXTRAs materials, for those old rf1 F1 mods which use more than one WC material to make the body, and what's more, to make the whole car use PBR shader, with help hugh thanks for him, and try with Shumi's converted MMG07 Mp4-22, chrome looks good but still need some modify I think. ![]()
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